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| class SFJaelsPants expands SFDecoration;
#exec MESH IMPORT MESH=JaelsPants ANIVFILE=MODELS\JaelsPants_a.3d DATAFILE=MODELS\JaelsPants_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=JaelsPants X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=JaelsPants SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=JaelsPants SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=JaelsPants MESH=JaelsPants
#exec MESHMAP SCALE MESHMAP=JaelsPants X=0.1 Y=0.1 Z=0.2
#exec TEXTURE IMPORT NAME=JPaD1 FILE=TEXTURES\JaelPantsDeco.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JPaD1 FILE=TEXTURES\JaelPantsDeco.pcx GROUP=Skins PALETTE=JPaD1
defaultproperties
{
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.JaelsPants'
MultiSkins(0)=Texture'SFDecos.Skins.JPaD1'
}
|